SpectrumVR
Reimagining Social Learning Through Immersive Technology
Reimagining Social Learning Through Immersive Technology
SpectrumVR is an ongoing research-driven project exploring how virtual reality (VR) can help children on the autism spectrum build social-communication skills in a safe, engaging environment.
Developed for the Apple Vision Pro platform, SpectrumVR recreates real-world social settings — from classroom discussions to team games — allowing students to practice conversation, eye contact, and emotional cues through guided interactive scenes.
The project also envisions a therapist-facing portal, where licensed professionals can upload, customize, and monetize training modules, extending therapy access beyond the clinic.
Research Goals
Design VR-based social-skills simulations that mirror everyday interactions for students with ASD.
Study how immersive learning environments impact social engagement, emotional recognition, and self-confidence.
Integrate AI-driven emotion analysis and voice recognition to provide real-time feedback during sessions.
Build a content-management system for therapists, enabling them to create and share custom modules securely.
Evaluate improvements in social reciprocity, comfort in group settings, and communication clarity through pre- and post-session assessments.
Data Analysis
Conducting pilot sessions to capture user engagement metrics, including session duration, gaze tracking, and response timing.
Analyzing voice interaction data to assess turn-taking, tone modulation, and response latency.
Using computer-vision analytics to monitor hand and body movement patterns for non-verbal communication assessment.
Comparing behavioral data with clinician feedback forms and participant self-reports.
Developing a performance dashboard that visualizes user progress and highlights areas of improvement in social interaction and emotional response.
Planning to use aggregate analytics to refine scene difficulty levels and personalize learning pathways.
Ongoing Activity
Finalizing beta version storyboards for classroom, cafeteria, and team-activity social scenarios.
Collaborating with therapists and special-education teachers to validate real-world accuracy of the interactions.
Building the therapist-upload platform prototype to support user-generated content and subscription access.
Integrating Apple Vision Pro motion APIs to improve realism and hand-gesture feedback.
Preparing a technical white paper (2025) detailing architecture, early pilot findings, and scalability potential for therapeutic VR programs.